No.3Free
APPROVED BY WARDEN-7 · IRONHOLD ·

Everyfreshcoinisasuspect.

Every five minutes the newest Solana launches land at Ironhold. Warden-7 runs seven tests. Seven passes earn a cell.

Gate camera · live
Powering up Warden-7
Scanned today
0
Contained
0
Thrown back
0
In line
0
Next Droplanding

Pick your villain

Guests draw a new mask with every click. Connect a wallet and one mask becomes yours for good. The registry won't hand it to anyone else.

Play Breakout
Intake Grey

Guest masks stay out of the registry. to claim a permanent one.

IRONHOLD No. 44412The Taped TypewriterEpic mask

In the block right now

0 of 12 cells taken. Each villain here passed all seven tests and gets re-measured every Drop. The lit cell holds the newest arrival.

Block C
Tier 1
C-101Vacant
C-102Vacant
C-103Vacant
C-104Vacant
C-105Vacant
C-106Vacant
Tier 2
C-201Vacant
C-202Vacant
C-203Vacant
C-204Vacant
C-205Vacant
C-206Vacant

The block is empty. The scanner is still working through today's transport.

Why the rest got thrown back

0 coins scanned since midnight UTC. 0 got a cell.

Each reject counts once, under the first test it failed. Black columns send coins to the Pit.

0Power CoreLiquidity
0Threat LevelMarket cap
0First SightingPair age
0Origin StoryLeft the pump.fun curve
0Still StandingPrice, last hour
0FollowingBuys, last hour
0Lone WolfTop 10 holders

Out before lights-out

The collar kills your powers. Find a lockpick chip, crack the collar and crawl under the wall before 21:00. Guards only see what's inside their flashlight cones.

Breakout · in your browser

Trailer: four rooms, one night, one collar to crack.

1SNIFF SNIFF

The Yard

A fixer sells the lockpick chip for three packs. The tower light sweeps the fence and the drone dog sniffs for contraband.

2CLATTER!

Mess Hall

Carry trays for packs, or lift the chip from the trash while both guards look the other way.

3SCRITCH

Cell Block

Lights out. Crack the panel behind your poster and get back in your bunk before the night drone's beam reaches you.

4DRIP... DRIP

Under Ironhold

Three grates under the tower beam, a patrol overhead, and a drain pipe that comes out past the wall.

20 INK per escape, 3 a day with a wallet connected. Fastest times go on the board.

The transport unloads the newest launches. Warden-7 tests each one: seven passes earn a cell, anything less earns a stamp.

How a villain gets in

  1. The Drop

    Every five minutes a transport pulls the newest pairs from DexScreener and GeckoTerminal. Coins seen in the last three hours stay on the curb.

    WHOOOSH!
  2. Warden-7 scans

    Six cheap tests first: power core, threat level, first sighting, origin story, the last hour, the following. Only a coin clean on all six gets the holder scan.

    BZZT
  3. One stamp each

    Seven for seven: contained and tracked. Anything else goes back on the transport or down to the Pit, with the failed number on its file.

    KLANK!

Seven tests, read out loud

Each line carries its number, so you can argue with the warden. Thresholds live in one config file and never change after the fact.

Form W-7 · sample lines, real thresholds

1

Power Core Liquidity

At least $8k across all pools

Power core reads $18.4k. Enough juice to hold a grudge.

2

Threat Level Market cap

$25k to $5M

Threat level $412k. Big enough to matter, small enough to hold.

3

First Sighting Pair age

20 minutes to 72 hours

First sighted 3h 20m ago. The trail is still warm.

4

Origin Story Left the pump.fun curve

Trades in a real pool (PumpSwap, Raydium, Meteora, Orca), not only on the launch curve

Off the launch curve. Trades on PumpSwap now.

5

Still Standing Price, last hour

Down no more than 25% in the last hour

+12% in the last hour. Still on his feet.

6

Following Buys, last hour

40+ buys in the last hour and more buys than sells

214 buys against 96 sells this hour. People follow him.

7

Lone Wolf Top 10 holders

Top 10 wallets hold 30% or less (pools, PDAs and burn excluded)

Top ten wallets hold 14.2%. He works alone.

Not tested yet. Never shown as a pass.

Secret Syndicate Bundled launch

Needs every transaction in the launch block. That data costs money, so the row stays hatched.

Clone Army Wash trading

Needs every trade with its wallet attached, not the public hourly summary.

Known Associates Smart wallets inside

Needs a scored list of wallets and their trade history. Paid data, later.

Every villain gets a mask

The press prints each mask layer by layer from the mint's hash, then marks it as the coin rises, cracks or breaks out.
  • One mint, one mask. Warden-7 issues it at the first scan and never reissues it.
  • 576,000 shapes before color. Twelve silhouettes, ten eye sets, ten crowns, eight jaws, ten patterns and six emblems. A registry refuses any repeat, for coins and players alike.
  • The mask keeps score. A crack at minus 30%, tape at minus 50%, glowing eyes at plus 50%, a gold rim at double, a split face on a breakout.

Mask rarity is cosmetic. It says nothing about the coin.

See the whole lineup

We print the losses too

Every contained coin gets measured one, six and 24 hours after booking. The bars show whatever came back, losses included.

Median pendingfirst checkpoint pending

No checkpoints yet. The first measurements land one hour after the first coins get contained. This chart fills itself; nobody picks what goes in.

Contained
0
Measured
0
Median
n/a
Still up
n/a
Best
n/a
Worst
n/a
Open the Chronicles

Every decision is a commit

The collector appends each verdict to a public history file with a timestamp and the rules version. Nobody edits a line after the market moves.

Ironhold Blotterrules v1 · UTC
  1. The first Drop hasn't written anything yet.

Hold $GANG. Do your time.

Your bag sets your rank. Time held without selling pays INK, and INK dresses your villain.

$GANG
RankLieutenant
INK per day served72

Assumes a one billion supply. Ranks start counting the day $GANG launches. 2 INK per full hour held, times your rank.

ArchvillainYour name is on every wanted poster in the yard.10M+×5 INK
Crime BossA whole tier answers to you.5M+×3 INK
SupervillainPrivate cell, cape on a hook, a window on the yard.2M+×2 INK
LieutenantYou pick your cellmate.500k+×1.5 INK
HenchmanTop bunk, forty neighbors, one broken radio.1+×1 INK

Time ranks count how long you hold

  1. Rookieday one
  2. Repeat Offender24h
  3. Veteran7 days
  4. Legend30 days

Sell more than 2% of the bag and you get turned: time served drops to zero.

The Wardrobe

INK stays inside Ironhold. You can't withdraw it or sell it. You spend it on your villain.

  • Midnight BodysuitFor villains who work the late count.120 INK
  • Toxic SpillGlows a little. Nobody asks why.90 INK
  • Royal PurpleSignals ambition to the whole yard.150 INK
  • Old-School StripesA classic from the 1930s cartoons.180 INK
  • Tattered CapeCame that way. Very dramatic.25 INK
  • Opera RedLined with satin, smells of mothballs.70 INK
Open my cell

$GANG

Ironhold's own coin, on Solana. It launches once the filter has a record worth showing. The contract drops on X first.

CA launching soon@chaingangfun
Holding it
Sets your rank, from Henchman to Archvillain.
Keeping it
Runs your time served. Time served pays INK.
Selling it
Turns you. The clock resets.
What it isn't
A promise. The filter works the same whether you hold or not.

Questions at the gate

Is a contained coin a buy signal?

No. Contained means a coin passed seven tests at one moment. The Chronicles show how often that held up, and plenty of it is red.

Where do the numbers come from?

DexScreener token profiles, boosts and pair data, GeckoTerminal new and trending pools, Jupiter token data and the Solana RPC. All free and public. Each case file names its source.

Why did a coin I like get thrown back?

Its file names the first test it failed, with the number. Thrown-back coins ride again after three hours, so a coin that was too young gets another look.

What don't you test?

Bundled launches, wash trading and smart-wallet activity. Each needs full transaction history, which costs money. Those rows stay hatched on every file and never count as a pass.

Can I scan any coin?

Yes. Paste a mint in the yard or on the scan page. Walk-in scans run the same seven tests but never enter the record.

Is INK worth anything?

No. INK lives in Ironhold's ledger. You can't withdraw, sell or transfer it. It buys clothes and mask mods for your villain.

Do I need a wallet to watch?

No. Everything is public. A wallet only unlocks INK, the Wardrobe and a mask that's yours for good.